The following rules may only be changed or modified during the
defined period of time - Rule change proposals will be accepted
from FFL owners at the end of the NFL regular season and continue
until kickoff of the NFL conference championship game. Rule change
proposals will be e-mailed to league owners who will have two weeks
to vote on them.
Annual league fee is $140.
All teams will begin each season with the remaining transaction
deposit from the preceding season. Team transaction fees will
be deducted from this deposit. Teams will be required to furnish
another full $25.00 deposit each time this fund is completely depleted.
An additional $50.00 security deposit is being held in escrow.
Any team owner dropping out of the league will forfeit both its
security deposit and remaining transaction deposits; another owner
will be sought to replace the ownerless team. If two or more FFL
teams are left ownerless, the remaining owners will determine whether
to replace the owners or reduce the number of FFL teams. If the
entire league disbands or a team folds without a replacement, the
security and remaining transaction deposits will first be distributed
to any/all team owners having acquired future draft picks from
the folding team. Payout calculation is $10 for each selection
in round 1-3 and $5 for each selection in rounds 4 or above. All
new (full or partial) team owners must be approved by a majority
of the remaining teams.
3 divisions: two consisting of 5 teams and one of 4 teams. Placement
is based on the previous years final standing (1,4,7,10,12;2,5,8,11,13;3,6,9,14). Play
each team in division twice and remaining schedule according to
strength of schedule.
Playoffs for top four teams: division winners, plus 1 wildcard.
Week 15: Wildcard plays the top available team not in division.
Week 16: Two winners meet in Fantasy Bowl.
Week 16: Two Wk15 losers meet to determine third and fourth places.
Consolation Playoffs for next four best teams (fifth through eighth
places).
Week 15: Fifth versus Eighth and Sixth versus Seventh.
Week 16: Two winners meet in Consolation Bowl to determine fifth and
sixth places.
Additional transaction fees will be split by percentage among
all areas after expenses are deducted.
* Overall point winner may win this prize if it is not one of
the top four playoff teams or in the Consolation Bowl final.
Both the defending champion and points winner are financially
responsible for placing the names of the new teams on the corresponding
trophies.
During the season, each team must always consist of exactly 15
active players. 2 additional inactive (injured reserve or suspended)
players are optional. A team may drop below required roster size
between the Fantasy Bowl and draft day. A team may not
exceed roster requirements from protection day through the Fantasy
Bowl.
An active roster may not exceed two kickers. An active roster
may not exceed two veteran quarterbacks. A veteran quarterback
is defined to be: a player entering this years FFL draft who
has been on an outdoor professional football active roster during
parts of more than one calendar year. However, a third
veteran quarterback may be on an active roster provided that he
is on the same team as one of the other existing Quarterbacks.
If possible, starting roster will comprise active 8 players and
must include: 1 QB, 1 Kicker, 2 RB & 3 Receivers (includes
all ends). 1 additional player (not a QB or Kicker) may
start.
A player may only have one position at a time.
Guidelines to be considered for weekly positions.When the ball
is snapped, if the player usually is lined up:
Too many players at a position: First players stated.
Too few players or illegal player (e.g. non-roster): the
FFL active player on the roster longest, whose NFL team is not
idle, will be chosen to fill the vacant spot. Pecking order for
selections (except for QB's and Kickers) will be: RB, TE, WR. If
possible, each team should start a full eight players each week.
Unsubmitted or late line-ups will utilize the previous week.
The responsibilities of the transaction committee include: reviewing
all transactions and position petitions. Transaction committee
membership rotates each year, with previous years' alternates becoming
members. See Transaction Section for committee list.
The responsibilities of the rules committee include: interpreting
existing rules and exploring all rule modifications and from year
to year. Rules committee: Trz (commissioner), Ying, Nick..
6 - Player scoring touchdown
4 - Passer of a touchdown
3 - Player kicking a fieldgoal
2 - Player scoring safety
2 - Player scoring two point conversion
1 - Passer of two point conversion
1 - Player scoring extra point
BONUS POINTS
| Rushing |
|
50 yards |
|
= 2 points
|
| Each additional 25 yards |
|
|
|
= 3 points
|
| Receiving |
|
50 yards |
|
= 2 points
|
| Each additional 30 yards |
|
|
|
= 3 points
|
| Passing |
|
200 yards |
|
= 2 points
|
| Each additional 50 yards |
|
|
|
= 3 points
|
| Each interception |
|
|
|
= (1) point
|
| Kicking |
|
45 - 49 yds |
|
= 1 point
|
| Each additional 5 yard increment |
|
|
|
= 1 point
|
| Missed kicked fieldgoals < 45 yards |
|
|
|
= (2) points
|
| Missed kicked fieldgoals 45 and > |
|
|
|
= (1) point
|
| Missed kicked extra point |
|
|
|
= (1) point
|
| Individual Game Tie Breaker |
|
NONE
(by rule change 2002)
|
| Home Team Advtg Regular Season |
|
|
|
= none
|
| Home Team Advtg Playoffs (including Fantasy
Bowl) |
|
= ½ point
|
Note: Wildcard team may not receive home team playoff
points.
The league software (Fantasy Commissioner) will score all the
games. It is recognized that scoring errors may occur and occasionally,
official NFL box score statistics are changed a few days after
each game. It is the responsibility of each individual team
owner to audit their score. Upon verification of data, regular
season results (records) may be changed only until Tuesday 9:00
p.m. EST, two weeks following the game in question. No records
may be modified after week 14, Thursday 9:00 p.m. EST. Overall
point total, not records, may be corrected any time until the
Saturday 3:00 p.m. EST following the final (week 17) game.
Player additions and season ending draft priority:
- *Total $ won
- Win/lose/tie record
- Total points (excluding home team bonus points)
- *Division record (if all teams are in the same division)
- Head to head record
- Head to head point differential (excluding home points)
- Division point differential (if in same division)
- Total point differential
- Coin Toss
* = Draft tie breaker only
FFL PLAYOFF TIEBREAKERS
(Most of the following comes directly from the NFL published
rules)
If two or more clubs finish with identical best won-lost-tied
records, the following steps will determine a champion. The
same steps are used to determine postseason game sites.
TWO TEAMS
- Head-to-head (best won-lost-tied percentage in games between
the clubs).
- Best won-lost-tied percentage in games within the division,
if both teams in the same division.
- Best net points in all games.
- Best won-lost-tied percentage in common games.
- Best net points in division games, if both teams are in the
same division.
- Strength of schedule.
- Coin toss.
THREE OR MORE TEAMS
- Head-to-head sweep (applicable only if one club has defeated
each of the others, or if one club has lost to each of the
others).
- Best won-lost-tied percentage in games within the division,
applicable if all teams are it.
- Best net points in all games.
- Best won-lost-tied percentage in common games.
- Best net points in division games, applicable if all teams
are it.
- Strength of schedule.
- Coin toss.
NOTE: For wildcard and consolation tiebreakers, eliminate all
but the highest-ranked club within each division prior to the
tiebreaker across multiple divisions. Once a team advances to
the playoff round, the non-selected teams go back to the original
group and all applicable teams from the original tiebreaker are
once again considered.
Unless voted upon by two thirds of the team owners, the draft
time and date will be 1 pm EST Saturday the weekend before the
first NFL regular season kickoff.
Except where noted in the expansion procedures, draft order
will proceed from worst record to highest money winner for rounds
2 through 15. Draft order for non-money winners, from rounds
2 through 15, is based on statistics through week 14. All non-money-winning
teams will enter a lottery to determine the first round selection
order.
Lottery Procedures For Non-Money Teams: The team with best record
through Week 11 receives two chances, each subsequent
team receives an additional two chances. Also, the team
with least number of points from Week 11 through Week 15 receives
one chance, each subsequent team receives one additional chance. All chances will
be thrown into a hat and randomly chosen. The first chance selected
receives the number one pick.
Player Protections
Non-money-winning non-playoff teams
may protect up to six players. Other teams may protect a maximum
of five players. Any team protecting at least five players must
retain at least one prospect. Teams protecting less than five
players need not keep a prospect.
The protected list may not include
more than two players at any one of the following five position
categories: QB, RB, WR, TE, KICKER, however, teams protecting
a full complement of six players may protect up to three players
at ONE position, provided that at least one of those players
is a prospect.
Teams eligible to protect six players
but only hold five, will receive a supplemental selection after
the seventh round. Teams eligible to protect six players but
only hold four, will receive a supplemental selections after
the third and seventh rounds. Teams eligible to protect five
players but only hold four, will receive a supplemental selection
after the third round. All other selections will occur at the
conclusion of the final draft round.
A
prospect is any roster player who was an FFL starter for 5
or fewer game days throughout the entire previous 17 week season.
Note: Teams may trade players immediately after the protection
deadline and may enter the draft with as many as 15 active and
two inactive players or as few as zero players. Teams receiving
any extra supplemental selections due to protecting less than
the maximum allowable limit do not lose the extra picks
due to transactions occurring before or during draft day. Supplemental
selections may be traded.
A protected player must be on an FFL roster continuously, from
kickoff Week 11 through protection day. A protected player need
not be on an NFL roster.
Approximately nine days prior to each
draft, all unprotected players will be dropped. Teams may trade
before and after the protections are made.
After protections are made, a DROPPED player is not available
until the beginning of the draft. Any player DROPPED during
the draft, may be ADDED immediately. Any player DROPPED after
the draft, may not be ADDED until after kickoff Week 1.
Protected players may be placed on inactive status beginning
prior to the draft. Drafted players may be placed on inactive
status during the draft. Extra player selections must be made
draft day to fill required active roster spots.
Each team must enter the draft with at least three selections
in the first five rounds.
Time limit for each selection rounds one through four is one
minute. Time limit for all remaining selections is 75 seconds. If
time limit elapses, the original team may select at any time,
however, the next team drafting may select before the original
team.
NFL.com is the reference guide
for player positions during the draft and throughout the season. However,
any team may petition the committee for a position change of
any player, any time. During the FFL season, player petitions
for upcoming games will only be considered if they are received
by the prior Thursday 9 p.m. EST (Tuesday 9 p.m. for NFL weeks
beginning on Thursday).
For season ending player protection and draft purposes, the
above guidelines will be used to determine the one position each
NFL team most often utilized its player during the previous season.
The league is not responsible for player selections. DO YOUR
HOMEWORK! Remember each NFL team has one week off.
Any person not in college may be drafted. During the FFL season,
only players on a current NFL roster may be added or traded.
TRADES are permitted during draft day.
DRAFT SEQUENCE
ROUND 1 (first few picks determined by lottery)
ROUND 2-9 (selections determined by record and
$)
All transactions are made by calling a phone tape machine or
submitting to the web site and must be reported by all teams
concerned. Any valid reported transaction is considered final.
All teams not paying their full league fee
by kickoff week 2 will be prohibited from conducting any transaction
until full payment is received.
All transactions and position petitions are subject to the review
and approval by a majority of a special committee consisting
of three people. The committee may void transactions or implement
sanctions if it feels that the integrity of the league is threatened. Generally, any
attempt by teams to circumvent the rules in order to achieve
financial gain will not be permitted. In the event that
committee members are involved in transactions, alternate members
will be appointed.
2003 Transaction Review Committee: Nick,
Ron, Doug
Terry - 1st alternate, Mike - 2nd alternate
In the event that timely communication cannot be made with a
committee member, the alternates will be contacted. Alternate
committee members will serve on the transaction committee the
following year.
D/A cost is $4.
A D/A is defined as a DROP and an ADD of 1 player to the active
roster neither through a trade nor as a result of an I/R transaction.
A player DROPPED may not be ADDED to any team until next weekly
games have concluded.
A player may not be ADDED to a team more than once each season,
unless said player has been DROPPED by another team since the
last DROP. Note: Draft choices and trade acquisitions
are not considered ADDS.
During the FFL season, only players on a current NFL roster
may be ADDED. Except for the draft, a player may not be ADDED
directly to I/R.
After protections are made, a DROPPED player is not available
until the beginning of the draft. Any player DROPPED during
the draft, may be ADDED immediately following the draft. Any
player DROPPED after the draft, may not be ADDED until after
kickoff Week 1.
All ADDED players must remain on an active roster for
one FFL week (until the after the next weeks first NFL kickoff),
even if the player is traded to other teams. This rule begins
kickoff game 1.
From kickoff week 3 through kickoff week11, until Tuesday at
9:00pm E.S.T., any player ADDED by multiple teams, will be awarded
to the team with the lower record. All ADDS prior to kickoff
week 3 or after kickoff week 11 are on a first come basis.
During weeks one and two, no starting FFL player, in a given
week, may be dropped until his corresponding NFL team has concluded
its game.
Because ADDS are made by record, multiple candidates should
be attempted when calling.
Excluding trade acquisitions, a maximum of three active roster
ADDS per week is allowed; however only two additions are permitted
until Tuesday at 9:00pm E.S.T..
DROP/ADD deadline for Running Backs and all Receivers is kickoff
game 14.
DROP/ADD deadline for Quarterbacks and Kickers is kickoff game
16. If you add a QB or K in weeks 15 or 16, you must drop a QB
or K to add them. The only exception would be transactions involving
taking players off IR. Any player can be dropped to activate
a player coming off IR status.
$2 per team for each TRADE transaction.
A TRADE transaction is receipt of one player, one draft
choice or cash.
$4 per team for each MULTI TRADE transaction.
A MULTI TRADE transaction is receipt of multiple players, draft
choices, cash or a combination thereof. Note: A
condition placed on a trade is considered part of a MULTI TRADE.
A transaction may exist between multiple teams and may include
elements of a TRADE and a MULTI TRADE.
Note: A cash trade is defined as: the receipt of money
exceeding the amount of the total transaction fees of all teams
involved in the transaction.
$2 total for ADDS due to a TRADE or MULTI TRADE in order to
maintain required roster sizes. No fee for DROPS. Note: A
grace period, until the beginning of the next FFL game, will
be given to ADD players to maintain required roster size because
of an unequal trade. A $5 fine per day will be levied for violating
roster size provision, thereafter. No grace period will be given
for teams needing to drop players because of additions made through
trades. FFL teams not dropping players immediately will automatically
lose their last active FFL player(s) drafted (Teams will not
lose FFL starting players if the trade happens just before kickoff).
During the FFL season, only players on a current NFL roster
may be TRADED.
After kickoff, if a starting FFL player is traded, the transaction
becomes official only after all starting FFL players', who are
involved in the trade, corresponding NFL games are concluded.
During the season and through five games of the following season,
any player traded from Team A to Team B, may not be traded back
to Team A by Team B unless said player has been involved
in either a Drop/Add, the draft or another trade.
TRADES prohibited from kickoff week 11 through kickoff
week 17. Trading may be resumed at the conclusion of the NFL
regular season. Note: Trading will be prohibited until
after the expansion draft during expansion years.
Excluding the upcoming draft, each future year that a
team trades away a draft pick (in the first three rounds) requires
a $50 league fee deposit.
INJURED RESERVE & SUSPENSION
$3 for each inactive status transaction.
An inactive status transaction is defined as:
1 transfer from active to inactive, plus an active roster ADD.
1 drop from inactive roster only.
1 transfer from inactive to active, plus an active DROP.
Every time a player is added or dropped from inactive status,
a transaction has occurred for each player.
Note: A direct roster switch of two players, between
active and inactive, is two (2) transactions.
A player may only be placed on INACTIVE STATUS
if he is listed as "OUT" on the NFL Injury Report or is on the
NFL Injured Reserve (out for season) list or is on the NFL suspension
list.
A player must be placed on one of three INACTIVE
STATUS categories (5 week, 10 week or season long). The player
may not be taken off the IR before the specified number of weeks
has passed.
A player may not be placed on INACTIVE STATUS more than once
in a season, however a player may be transferred from 5- or 10-
week IR to season-long IR. Only players that have been placed
on the NFL Injured Reserve may be placed on FFL season-long IR.
No grace period will be given for teams needing to DROP players
from their active roster because an INACTIVE player becomes eligible. If
roster size is not reduced within 24 hours due to a player becoming
eligible (off INACTIVE STATUS), said FFL team will lose the newly
eligible (just off INACTIVE STATUS) player.
A maximum of 2 players may be on inactive roster at any time.
Teams may place protected players on the inactive roster before
the upcoming draft. Extra draft picks must be taken draft day
to fill required active roster size.
Only inactive status (NFL and FFL) TRADED players may be placed
directly on inactive roster. All inactive TRADED players must
be placed on inactive roster.
Inactive - ADD transaction deadline is kickoff game 14. No
deadline on other inactive roster type transactions.
At the conclusion of the season, all roster players will be
considered active. In this case, it is possible for a team to
exceed its maximum limit of active players until draft protection
notification.