The following rules may only be changed or modified during
the defined period of time – Rule change proposals will be
accepted from FFL owners at the end of the NFL regular season
and continue until kickoff of the NFL conference championship
game. Rule change proposals will be e-mailed to league owners
who will have two weeks to vote on them.
Annual league fee is $140.
All teams will begin each season with the remaining transaction
deposit from the preceding season. Team transaction fees
will be deducted from this deposit. Teams will be required
to furnish another full $25.00 deposit each time this fund
is completely depleted.
An additional $50.00 security deposit is being held in escrow.
Any team owner dropping out of the league will forfeit both
its security deposit and remaining transaction deposits; another
owner will be sought to replace the ownerless team. If two
or more FFL teams are left ownerless, the remaining owners
will determine whether to replace the owners or reduce the
number of FFL teams. If the entire league disbands or a team
folds without a replacement, the security and remaining transaction
deposits will first be distributed to any/all team owners
having acquired future draft picks from the folding team.
Payout calculation is $10 for each selection in round 1-3
and $5 for each selection in rounds 4 or above. All new (full
or partial) team owners must be approved by a majority of
the remaining teams.
3 divisions: two consisting of 5 teams and one of 4 teams.
Placement is based on the previous years final standing (1,4,7,10,12;2,5,8,11,13;3,6,9,14).
Play each team in division twice and remaining schedule according
to strength of schedule.
Playoffs for top four teams: division winners, plus 1 wildcard.
Week 15: Wildcard plays the top available team not in division.
Week 16: Two winners meet in Fantasy Bowl.
Week 16: Two Wk15 losers meet to determine third and fourth
places.
Consolation Playoffs for next four best teams (fifth through
eighth places).
Week 15: Fifth versus Eighth and Sixth versus Seventh.
Week 16: Two winners meet in Consolation Bowl to determine
fifth and sixth places.
Additional transaction fees will be split by percentage among
all areas after expenses are deducted.
* Overall point winner may win this prize if it is not one
of the top four playoff teams or in the Consolation Bowl final.
Both the defending champion and points winner are financially
responsible for placing the names of the new teams on the
corresponding trophies.
During the season, each team must always consist of exactly
15 active players. 2 additional inactive (injured reserve
or suspended) players are optional. A team may drop below
required roster size between the Fantasy Bowl and draft
day. A team may not exceed roster requirements from protection
day through the Fantasy Bowl.
An active roster may not exceed two kickers. An active roster
may not exceed two veteran quarterbacks. A veteran
quarterback is defined to be: a player entering this years
FFL draft who has been on an outdoor professional football
active roster during parts of more than one calendar
year. However, a third veteran quarterback may be
on an active roster provided that he is on the same team as
one of the other existing Quarterbacks.
If possible, starting roster will comprise active 8 players
and must include: 1 QB, 1 Kicker, 2 RB & 3 Receivers (includes
all ends). 1 additional player (not a QB or Kicker)
may start.
Final weekly starting line-ups and/or changes must be submitted
to central by first weekly NFL kickoff. Starting line-ups
may be changed up to that point. Remember, some weeks begin
on Thursdays or Saturdays. The official line-up is always
considered to be the last one reported to central by kickoff.
Electronic submissions are acceptable if sent to central by
kickoff. If confirmation (electronically from central) is
not received back by kickoff, be safe and call central. Beware,
any problem with the originating signal will not be
deemed as an excuse for lost line-ups. Again, be safe and
“call” central.
A player may only have one position at a time.
Guidelines to be considered for weekly positions.When the
ball is snapped, if the player usually is lined up:
Too many players at a position: First players stated.
Too few players or illegal player (e.g. non-roster):
the FFL active player on the roster longest, whose NFL team
is not idle, will be chosen to fill the vacant spot. Pecking
order for selections (except for QB's and Kickers) will be:
RB, TE, WR. If possible, each team should start a full eight
players each week.
Unsubmitted or late line-ups will utilize the previous week.
The responsibilities of the transaction committee include:
reviewing all transactions and position petitions. Transaction
committee membership rotates each year, with previous years’
alternates becoming members. See Transaction Section for
committee list.
The responsibilities of the rules committee include: interpreting
existing rules and exploring all rule modifications and from
year to year. Rules committee: Trz (commissioner), Ying,
Nick..
6 - Player scoring touchdown
4 - Passer of a touchdown
3 - Player kicking a fieldgoal
2 - Player scoring safety
2 - Player scoring two point conversion
1 - Passer of two point conversion
1 - Player scoring extra point
BONUS POINTS
| Rushing |
|
50 yards |
|
= 2 points |
| Each additional 25 yards |
|
|
|
= 3 points |
| Receiving |
|
50 yards |
|
= 2 points |
| Each additional 30 yards |
|
|
|
= 3 points |
| Passing |
|
200 yards |
|
= 2 points |
| Each additional 50 yards |
|
|
|
= 3 points |
| Each interception |
|
|
|
= (1) point |
| Kicking |
|
45 - 49 yds |
|
= 1 point |
| Each additional 5 yard increment |
|
|
|
= 1 point |
| Missed kicked fieldgoals < 45 yards |
|
|
|
= (2) points |
| Missed kicked fieldgoals 45 and > |
|
|
|
= (1) point |
| Missed kicked extra point |
|
|
|
= (1) point |
| Individual Game Tie Breaker |
|
NONE
(by rule change
2002) |
| Home Team Advtg Regular Season |
|
|
|
= none |
| Home Team Advtg Playoffs (including Fantasy
Bowl) |
|
= ½ point |
Note: Wildcard team may not receive home team
playoff points.
The league software (Fantasy Commissioner) will score all
the games. It is recognized that scoring errors may occur
and occasionally, official NFL box score statistics are
changed a few days after each game. It is the responsibility
of each individual team owner to audit their score. Upon
verification of data, regular season results (records) may
be changed only until Tuesday 9:00 p.m. EST, two weeks following
the game in question. No records may be modified after
week 14, Thursday 9:00 p.m. EST. Overall point total,
not records, may be corrected any time until the Saturday
3:00 p.m. EST following the final (week 17) game.
Player additions and season ending draft priority:
- *Total $ won
- Win/lose/tie record
- Total points (excluding home team bonus points)
- *Division record (if all teams are in the same division)
- Head to head record
- Head to head point differential (excluding home points)
- Division point differential (if in same division)
- Total point differential
- Coin Toss
* = Draft tie breaker only
FFL PLAYOFF TIEBREAKERS
(Most of the following comes directly from the NFL published
rules)
If two or more clubs finish with identical best won-lost-tied
records, the following steps will determine a champion.
The same steps are used to determine postseason game sites.
TWO TEAMS
- Head-to-head (best won-lost-tied percentage in games
between the clubs).
- Best won-lost-tied percentage in games within the division,
if both teams in the same division.
- Best net points in all games.
- Best won-lost-tied percentage in common games.
- Best net points in division games, if both teams are
in the same division.
- Strength of schedule.
- Coin toss.
THREE OR MORE TEAMS
- Head-to-head sweep (applicable only if one club has
defeated each of the others, or if one club has lost to
each of the others).
- Best won-lost-tied percentage in games within the division,
applicable if all teams are it.
- Best net points in all games.
- Best won-lost-tied percentage in common games.
- Best net points in division games, applicable if all
teams are it.
- Strength of schedule.
- Coin toss.
NOTE: For wildcard and consolation tiebreakers, eliminate
all but the highest-ranked club within each division prior
to the tiebreaker across multiple divisions. Once a team
advances to the playoff round, the non-selected teams go
back to the original group and all applicable teams from
the original tiebreaker are once again considered.
Unless voted upon by two thirds of the team owners,
the draft time and date will be 1 pm EST Saturday the weekend
before the first NFL regular season kickoff.
Except where noted in the expansion procedures, draft order
will proceed from worst record to highest money winner for
rounds 2 through 15. Draft order for non-money winners,
from rounds 2 through 15, is based on statistics through
week 14. All non-money-winning teams will enter a lottery
to determine the first round selection order.
Lottery Procedures For Non-Money Teams: The team
with best record through Week 11 receives two chances,
each subsequent team receives an additional two chances.
Also, the team with least number of points from Week 11
through Week 15 receives one chance, each subsequent
team receives one additional chance. All chances
will be thrown into a hat and randomly chosen. The first
chance selected receives the number one pick.
Player Protections
Non-money-winning non-playoff
teams may protect up to six players. Other teams may protect
a maximum of five players. Any team protecting at least
five players must retain at least one prospect. Teams protecting
less than five players need not keep a prospect.
The protected list may not include
more than two players at any one of the following five position
categories: QB, RB, WR, TE, KICKER, however, teams protecting
a full complement of six players may protect up to three
players at ONE position, provided that at least one of those
players is a prospect.
Teams eligible to protect six
players but only hold five, will receive a supplemental
selection after the seventh round. Teams eligible to protect
six players but only hold four, will receive a supplemental
selections after the third and seventh rounds. Teams eligible
to protect five players but only hold four, will receive
a supplemental selection after the third round. All other
selections will occur at the conclusion of the final draft
round.
A
prospect is any roster player who was an FFL starter for
5 or fewer game days throughout the entire previous 17 week
season.
Note: Teams may trade players immediately after
the protection deadline and may enter the draft with as
many as 15 active and two inactive players or as few as
zero players. Teams receiving any extra supplemental selections
due to protecting less than the maximum allowable limit
do not lose the extra picks due to transactions occurring
before or during draft day. Supplemental selections may
be traded.
A protected player must be on an FFL roster continuously,
from kickoff Week 11 through protection day. A protected
player need not be on an NFL roster.
Approximately nine days prior to
each draft, all unprotected players will be dropped. Teams
may trade before and after the protections are made.
After protections are made, a DROPPED player is not available
until the beginning of the draft. Any player DROPPED during
the draft, may be ADDED immediately. Any player DROPPED
after the draft, may not be ADDED until after kickoff Week
1.
Protected players may be placed on inactive status beginning
prior to the draft. Drafted players may be placed on inactive
status during the draft. Extra player selections must be
made draft day to fill required active roster spots.
Each team must enter the draft with at least three selections
in the first five rounds.
Time limit for each selection rounds one through four is
one minute. Time limit for all remaining selections
is 75 seconds. If time limit elapses, the original team
may select at any time, however, the next team drafting
may select before the original team.
NFL.com is the reference guide for player positions
during the draft and throughout the season. However, any
team may petition the committee for a position change of
any player, any time. During the FFL season, player petitions
for upcoming games will only be considered if they are received
by the prior Thursday 9 p.m. EST (Tuesday 9 p.m. for NFL
weeks beginning on Thursday).
For season ending player protection and draft purposes,
the above guidelines will be used to determine the one position
each NFL team most often utilized its player during the
previous season.
The league is not responsible for player selections. DO
YOUR HOMEWORK! Remember each NFL team has one week off.
Any person not in college may be drafted. During the FFL
season, only players on a current NFL roster may be added
or traded.
TRADES are permitted during draft day.
DRAFT SEQUENCE
ROUND 1 (first few picks determined by lottery)
ROUND 2-9 (selections determined by record
and $)
All transactions are made by calling a phone tape machine
or submitting to the web site and must be reported by all
teams concerned. Any valid reported transaction is considered
final.
All teams not paying their full league
fee by kickoff week 3 will be prohibited from conducting
any transaction until full payment is received.
All transactions and position petitions are subject to
the review and approval by a majority of a special committee
consisting of three people. The committee may void transactions
or implement sanctions if it feels that the integrity of
the league is threatened. Generally, any attempt by
teams to circumvent the rules in order to achieve financial
gain will not be permitted. In the event that committee
members are involved in transactions, alternate members
will be appointed.
2001 Transaction Review Committee: Trz (commissioner),
Ying, Nick
Ross - 1st alternate, Ver - 2nd alternate
In the event that timely communication cannot be made with
a committee member, the alternates will be contacted. Alternate
committee members will serve on the transaction committee
the following year.
D/A cost is $4.
A D/A is defined as a DROP and an ADD of 1 player to the
active roster neither through a trade nor as a result of
an I/R transaction.
A player DROPPED may not be ADDED to any team until next
weekly games have concluded.
A player may not be ADDED to a team more than once each
season, unless said player has been DROPPED by another team
since the last DROP. Note: Draft choices and trade
acquisitions are not considered ADDS.
During the FFL season, only players on a current NFL roster
may be ADDED. Except for the draft, a player may not be
ADDED directly to I/R.
After protections are made, a DROPPED player is not available
until the beginning of the draft. Any player DROPPED during
the draft, may be ADDED immediately following the draft.
Any player DROPPED after the draft, may not be ADDED until
after kickoff Week 1.
All ADDED players must remain on an active roster
for one FFL week (until the after the next weeks first NFL
kickoff), even if the player is traded to other teams.
This rule begins kickoff game 1.
From kickoff week 3 through kickoff week11, until
Tuesday at 9:00pm E.S.T., any player ADDED by multiple
teams, will be awarded to the team with the lower record. All
ADDS prior to kickoff week 3 or after kickoff week 11 are
on a first come basis.
During weeks one and two, no starting FFL player, in a
given week, may be dropped until his corresponding NFL team
has concluded its game.
Because ADDS are made by record, multiple candidates should
be attempted when calling.
Excluding trade acquisitions, a maximum of three active
roster ADDS per week is allowed; however only two additions
are permitted until Tuesday at 9:00pm E.S.T..
DROP/ADD deadline for Running Backs and all Receivers is
kickoff game 14.
DROP/ADD deadline for Quarterbacks and Kickers is kickoff
game 16. If you add a QB or K in weeks 15 or 16, you must
drop a QB or K to add them. The only exception would be
transactions involving taking players off IR. Any player
can be dropped to activate a player coming off IR status.
$2 per team for each TRADE transaction.
A TRADE transaction is receipt of one player, one
draft choice or cash.
$4 per team for each MULTI TRADE transaction.
A MULTI TRADE transaction is receipt of multiple players,
draft choices, cash or a combination thereof. Note: A
condition placed on a trade is considered part of a MULTI
TRADE.
A transaction may exist between multiple teams and may
include elements of a TRADE and a MULTI TRADE.
Note: A cash trade is defined as: the receipt of
money exceeding the amount of the total transaction fees
of all teams involved in the transaction.
$2 total for ADDS due to a TRADE or MULTI TRADE in order
to maintain required roster sizes. No fee for DROPS. Note:
A grace period, until the beginning of the next FFL game,
will be given to ADD players to maintain required roster
size because of an unequal trade. A $5 fine per day will
be levied for violating roster size provision, thereafter.
No grace period will be given for teams needing to drop
players because of additions made through trades. FFL
teams not dropping players immediately will automatically
lose
their last active FFL player(s) drafted (Teams will not
lose FFL starting players if the trade happens just before
kickoff).
During the FFL season, only players on a current NFL roster
may be TRADED.
After kickoff, if a starting FFL player is traded, the
transaction becomes official only after all starting FFL
players’, who are involved in the trade, corresponding NFL
games are concluded.
During the season and through five games of the following
season, any player traded from Team A to Team B, may not
be traded back to Team A by Team B unless said player
has been involved in either a Drop/Add, the draft or another
trade.
TRADES prohibited from kickoff week 11 through kickoff
week 17. Trading may be resumed at the conclusion of the
NFL regular season. Note: Trading will be prohibited
until after the expansion draft during expansion years.
Excluding the upcoming draft, each future year
that a team trades away a draft pick (in the first three
rounds) requires a $50 league fee deposit.
INJURED RESERVE & SUSPENSION
$3 for each inactive status transaction.
An inactive status transaction is defined as:
1 transfer from active to inactive, plus an active roster
ADD.
1 drop from inactive roster only.
1 transfer from inactive to active, plus an active DROP.
Every time a player is added or dropped from inactive status,
a transaction has occurred for each player.
Note: A direct roster switch of two players, between
active and inactive, is two (2) transactions.
A player may only be placed on INACTIVE
STATUS if he is listed as “OUT” on the NFL Injury Report
or is on the NFL Injured Reserve (out for season) list or
is on the NFL suspension list.
A player must be placed on one of three
INACTIVE STATUS categories (5 week, 10 week or season long).
The player may not be taken off the IR before the specified
number of weeks has passed.
A player may not be placed on INACTIVE STATUS more than
once in a season, however a player may be transferred from
5- or 10- week IR to season-long IR. Only players that
have been placed on the NFL Injured Reserve may be placed
on FFL season-long IR.
No grace period will be given for teams needing to DROP
players from their active roster because an INACTIVE player
becomes eligible. If roster size is not reduced within
24 hours due to a player becoming eligible (off INACTIVE
STATUS), said FFL team will lose the newly eligible (just
off INACTIVE STATUS) player.
A maximum of 2 players may be on inactive roster at any
time.
Teams may place protected players on the inactive roster
before the upcoming draft. Extra draft picks must be taken
draft day to fill required active roster size.
Only inactive status (NFL and FFL) TRADED players may be
placed directly on inactive roster. All inactive TRADED
players must be placed on inactive roster.
Inactive - ADD transaction deadline is kickoff game 14.
No deadline on other inactive roster type transactions.
At the conclusion of the season, all roster players will
be considered active. In this case, it is possible for
a team to exceed its maximum limit of active players until
draft protection notification.